So somewhere back in the 1990s a game was released that hit the shelves like a quite ninja, prowling the grounds of a palace look for its target. Enter the target, a young, floppy haired CEO Pyrex all spots and satchels and the ninja struck with its fancy box art showing an odd green suited space man shooting a round through the head of what looked like a demon. I was sold.

Open getting home and booting it up (asking my brother how to load via dos and explaining to my mum why I had been sold a game obviously meant for adults to a child) the game loaded with some plinky plonk music I saw the words… DOOM

What followed was perhaps a flowering of my mind to the entire genre of the FPS the first person shooter. Never before had I seen such terror in a game, the sounds worked so well when you hear the gurgling of a zombie in the next room, the sound of a door opening on its own! you realise you are in a game where these enemies are not waiting for me, they are looking for me.

Doom made itself a cultural icon the moment it decided to be a much more visceral game and push to make the link between sci fi and biblical demons – a master stroke in a way as this was what gave the game a scary edge.

Fast Forward now to a less younger but still floppy haired CEO Pyrex now at University and in the fabled computer lab I was going around each machine loading doom up then taking the CD out and going onto the next machine, soon I had loaded 20 machines with Doom and so began the Doom Marathon (we had broken in to the computer lab at night and were doing an illegal net party even before we knew what a net party was.

The following 8 hours was a riot as we played multiplayer doom and was my very first experience of online multiplayer gaming ever. From that moment I knew this was almost as much fun as you could have with a person close to being naked.